![]() ![]() ![]() If you are unfamiliar with me, I’m John, Unity developer, Asset Publisher, Director of Software Development, Father of Four and Bearded Dragon Aficionado. In either case, it’s great to see you again. If you are reading this, you have likely stumbled here by accident, or my clever article title has wooed you into a sense of deep soothing and bliss, like settling into a warm bath after a long day of fixing bugs or collapsed vertices. ![]()
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